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Author Archives: tron
Having trouble with dynamic font embedding and CSS styles in AS3/Flash CS5?
So I finally redesigned my website. In the new site I wanted to reconsider the focus of the pages. I removed some unnecessary pages and combined others. I also wanted a proper blog section. Perhaps this way I’ll be more … Continue reading
Visiting teacher, AS3 programming workshops at Helsinki Metropolia University of Applied Sciences.
Third International Conference on Interactive Digital Storytelling November 1st – 3rd 2010 Edinburgh UK. My paper.
Within the time of two weeks, I’ve heard engineers and researchers in two different conferences (ACM & ICIDS) talking about the importance of annotation and ontologies. In the case of personal photography this would mean adding metadata to pictures about … Continue reading
The Alan01 installation was exhibited 26.10.-06.11. in Palazzo Médici Riccardi, Firenze, Italy. Conference website.
This is perhaps a bit off the topic I’ve set for this page, but… I recently ran into the most surprising problem, one which I couldn’t find a solution to anywhere on the internet. I needed to automatically hide the … Continue reading
Heidi Tikka’s At Hand is an interactive piece designed for touch screens in public space. The project is about urban gestures, micro spaces of the street and the possibility of encountering otherness.
I found this article: A survey of icon taxonomy used in the interface design by Wang Hsiu-Feng, Hung Sheng-Hsiung and Liao Ching-Chih. Which is a good overview and comparison of the different systems that have been suggested for icon taxonomy.
Designing logos for companies has a lot in common with designing interface icons. Specially when it comes to pictorial logos, like those of Apple, Twitter or Lacoste. These logos are recognizable literal images that have been simplified and stylized (Wheeler, … Continue reading
I just read this article by Katalin Szabó which “provides a glimpse into the world of metaphors and how they can be used in user interface design”.
Two intro animations for the UU campaign I made while working at Bolder. The animations are made with Flash.
Rich media and UX designer at Bolder.
Media Lab, University of Art and Design Helsinki. You can find my thesis From Alan01 to AlanOnline – A study of the different characteristics of physical media installations and non-material media art Here.
Our paper was presented in the ACM International Conference on Multimedia in Beijing. Authors: Mika Tuomola, Teemu Korpilahti, Jaakko Pesonen – TAIK, Finland; Yue Feng, Robert Villa, Punitha Puttu Swamy, Joemon M Jose – University of Glasgow, UK
The Alan01/AlanOnline production was awarded the official EUROPRIX Quality Seal.
This project is part of my work at Crucible Studio. Alan01 is an installation based on the life of Alan Turing. The installation was created in co-operation with Jaakko Pesonen and Merja Nieminen.
In Media Centre Lume and Media Lab, University of Art and Design Helsinki, Crucible Studio studies and develops narration of the digital, non-linear and interactive media.
The Finnish architecture game was produced by Crasman for the The Museum of Finnish architecture. The textual content and photographs were provided by the staff of the museum.
Trendi Oy is a privately owned, independent and growing service company specialised in new construction and rebuilding.
Interaction/interface designer and researcher in Crucible Studio, Department of Media of the Aalto University School of Art and Design.
Pehmeä paketti (that’s Finnish for soft package) is the online donation service of Finnish Unicef.
Domin Rental is a company that provides rental apartments located in central Helsinki. This is a project I made while working for Crasman in the summer 2008. I designed a new graphic layout for the pre-existing company website.
As a part of rapid mobile application workshop, our group made this “Pocket Toshi” instrument. It uses the N95 phones accelerometer to move the ball on the screen. When the ball hits the keys on the side of the screen, … Continue reading
Kultajyvä is a competition for Finnish print advertisement. It is organized annually by the Finnish marketing association. It was organized for the first time in 1966.
This is actually from a few years back, but I ran into the game files and thought it would be fun to have online. It’s a small Flash game I made while working for Crasman. Must have been around 2006-2007.
Graphic designer and site builder.
Lahti University of Applied Sciences – Institute of Design.
The Pedestrian was my final work for the BA degree I finished in the end of 2005. Special thanks to Richard Lapington, who made the sound design.
Production assistant / Flash game developer in the Tulse Luper Journey -project in Crucible Studio, University of Art and Design Helsinki, Finland.