Tag Archives: programming

Alan01 exhibited in London

Alan01 will be exhibited in the Space Station Sixty-Five Gallery in London, 23 March – 11 May 2014.

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Unperformed tool in Aki Suzuki’s “Aino – Kalevala”

The video tool I developed while working at Crucible Studio will be used to control the projections in Jaakko Pesonen’s  set design for Suzuki’s dance performance.

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This is responsive

I finally made this site responsive. It had been haunting me for a while, but I kept putting it off, since I expected it to be a time consuming project to go through. Well, I was wrong and I should … Continue reading

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Touchscreen project

We are building a rear projection touchscreen hardware/software setup for an art installation. Our group consists of three people: media artist Heidi Tikka, architect Jaakko Pesonen and myself. I will post updates on the stages of the project in this thread.

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CheckLikes

CheckLikes is an iPhone Air application that can be used to get Facebook data about any URL address through a FQL http query.

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Facebook likes FQL Flash reader

Here’s a small example Flash file for getting the number of likes, shares and mentions of any Url from Facebook, using a FQL http query.

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Unperformed – Installation / Performance tool

We developed this experimental tool in Crucible Studio for controlling multiple projection screens. The system was developed for an opera set design.

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Flash font embedding

Having trouble with dynamic font embedding and CSS styles in AS3/Flash CS5?

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At Hand

Heidi Tikka’s At Hand is an interactive piece designed for touch screens in public space. The project is about urban gestures, micro spaces of the street and the possibility of encountering otherness.

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Alan01 and AlanOnline

This project is part of my work at Crucible Studio. Alan01 is an installation based on the life of Alan Turing. The installation was created in co-operation with Jaakko Pesonen and Merja Nieminen.

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Crucible Studio

In Media Centre Lume and Media Lab, University of Art and Design Helsinki, Crucible Studio studies and develops narration of the digital, non-linear and interactive media.

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Finnish Architecture game

The Finnish architecture game was produced by Crasman for the The Museum of Finnish architecture. The textual content and photographs were provided by the staff of the museum.

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Mobile instrument with motion tracking

As a part of rapid mobile application workshop, our group made this “Pocket Toshi” instrument. It uses the N95 phones accelerometer to move the ball on the screen. When the ball hits the keys on the side of the screen, … Continue reading

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Fun & Games

This is actually from a few years back, but I ran into the game files and thought it would be fun to have online. It’s a small Flash game I made while working for Crasman. Must have been around 2006-2007.

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